Zelda Map: Kakariko Village in TF2 (a3)
- September 19th, 2010
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Changelog a3 ( BIG CHANGES)
- Added 3D skybox
- Lowered setup time to 1 min (down from 2 mins)
- Fixed overlapping sound (hopefully)
- Added a working signpost that when you shoot it, activates a “WANTED!” message. (just like in the original, but more tf2-ified!)
- (BIG CHANGE)…
…You now have an equally random chance to play the “Dark World” version of Kakariko Village. In it are:
-all new textures
-new background music
-different health/ammo placement.
NOTES:
I made the Dark World version to match the layout in the original SNES game.
You will only recieve a team point for capping both dark and light world villages. I’m working on fixing that so you get a team point every time you win a round whether it be light or dark.
And yet again, give AgeNt_ a round of applause for contributing his plant and tree models within the map – both light and dark world versions.
Leave me a comment, and tell me what you think!
Below are pictures of the dark world version. The light world, other than a few visual changes, remains unchanged visually.

Congratulations on Monthly Top (http://www.csbanana.com/maps?mn=1_body&page=1&mn=1_body). Keep up the good work.
You are Great
Hello,
thats a really great work!
I’m a big Zelda fan and i try to convert this map for Counter Strike Source, Day of Defeat Source and eventually to Half Life 2 Deathmatch.
But i release it not without permissions from you!
Can you please contact me?
My messenger adresses, you can find on my website under “Kontakt”.
Greets
Hummtaro
Go for it.
Thank You,
i do it